


We want to take this opportunity to thank you all – our Kickstarter backers and Chernobylite community, for being with us throughout the entire development process.
CHERNOBYLITE KONSTANTY PS4
The Xbox One and PS4 release will follow on the 7th of September. Chernobylite is now available in its complete form on PC. It’s been a long road, but we finally reached the finish line. Chernobylite is a new game from the creators of the critically-acclaimed Get Even. One that will prove to you that it’s not about how you face your fears, it’s about how you survive them. The Chernobylite world is a great place to take some photos.Get ready for a thrilling adventure of survival, conspiracy, horror, love, and obsession. It will allow you to create 14 upgrades that will have a considerable impact on the operation of the Railgun. New base structure: Railgun Calibration Tools.It uses the power of Chernobylite to instantly energize the coils and use them to create an enormous electromagnetic field that gives the projectiles great strength and speed. There are too few weapons in chernobylite? So here is the kinetic cannon. Game ending: You can end the game in several ways and see an outro depending on your decisions.Heist level Finished: It is now 3 times longer and can be completed from start to finish in many different variants.We have resolved the various crashes that were reported to us.We improved memory management that could cause micro stuttering on slow HDDs and weaker computers.In cooperation with AMD, we have fully implemented FidelityFX Super Resolution 1.0.Thanks again! But these are not the only novelties we’ve prepared for the game's premiere. Those who have the game in Early Access will be happy that we've made a ton of bug fixes that were caught by us, as well as those that you reported to us on the Steam forum. for The Witcher 3: Wild Hunt and Vanishing of Ethan Carter.Īll the work that we’ve devoted to the game consists of:

The soundtrack for the game was composed by Mikołaj Stroiński, known among gamers as the author of music, incl. We tossed in a whole host of technical and gameplay improvements, such as character development, weapon and item crafting, difficulty levels, improved enemy AI etc. We’ve given you 5 new weapons with a whole range of upgrades at your disposal. We've added new enemies: 4 new monsters and some new variants of NAR soldiers. Including: prologue, Pripyat Central and Red Forest, NAR prison. We supplemented the game world with 10 new maps. In addition to side characters such as Konstanty, Locksmith, Semyon, Vagabond, Volodya, we’ve added a new companion to the game - Olga We expanded the game with 15 new story missions, as well as numerous random events in all locations. Now it takes an average of 25 hours to complete it. How much the game has changed in Early Access?
CHERNOBYLITE KONSTANTY FULL VERSION
Today we’re giving you the full version of Chernobylite! When we released Chernobylite on Early Access, even in our wildest dreams we couldn’t foresee the extent to which a project created by a small group of enthusiasts would grow. It's been a long road, but we finally reached the finish line. R.Streaming.HLODStrategy=2 forces all LOD mips to be loaded rather than streamed. R.Streaming.FullyLoadUsedTextures=1 game default = 0 R.Streaming.UseAllMips=1 remove any resolution requirements for mips, game default = 0 R.Streaming.MaxTempMemoryAllowed=128 game default = 50, lets increase it a little R.Streaming.LimitPoolSizeToVRAM=1 and then limit pool size to VRAM size, game default = 0 R.Streaming.PoolSize=0 first make streaming pool size unlimited, game default = 5500 R.SkeletalMeshLODBias=-2 increase character LOD distances. R.StaticMeshLODDistanceScale=0.5 increase static mesh LOD distances, lower = larger distance. R.ViewDistanceScale=2 double viewable & LOD distance of objects, less pop-in of things, game default = 1.2 R.MSAA.CompositingSampleCount=0 MSAA doesn't work in this game, so disable it, game default = 4 R.TemporalAACatmullRom=1 use sharper TAA filter kernel, game default = 0 R.SSS.HalfRes=0 use full resolution for SSR, default = 1 R.SceneColorFormat=4 better color format for scene, default = 3 R.MipMapLodBias=-15 always use best mips, default = 0 R.Streaming.MipBias=-15 always use best mips, default = 0 R.Tonemapper.Sharpen=0.4 sharpens the image slightly (try 1 for even sharper image and see which you prefer), game default = 0 R.MaxAnisotropy=16 use 16x AF, game default = 8 R.LightFunctionQuality=3 use highest light function quality, game default = 1 R.Filter.SizeScale=2 double sample count for bloom/DoF, game default = 1
